
Create a sphere and select it. Click that [A] near the sphere and select positive. Apply a material to the sphere. I used a white metal material from the Simple & Fast category. |
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Now create a cylinder. Place this cylinder so that most of it is embedded in the side of the sphere like this: Apply the same material (white metal) to the cylinder. |
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Click the [A] near the cylinder and select negative. The next step is to make 3 more cylinders. Select cylinder 1 and click the [A]. Choose Show Origin Handle and close this menu. You should see a little yellow point in the center of your cylinder. Change your camera angle to get a top view. Drag that yellow point to the middle of the sphere like picture. |
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Your cylinder is now ready for the copy process. Duplicate Cylinder 1 (Ctrl + D). The new Cylinder will be on top of your old cylinder. Click the EDIT tab to see the tools. Hold the Shift key and rotate Cylinder 2 90 degrees up or down around the Y-axis by using the rotate tool. |
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| Repeat this process 2 more times until you have something like this: | ![]() |
Now all your cylinders are ready. The next thing to do is modify your sphere. Hold Ctrl and click towards the center of your objects. Choose Sphere 1 from the list. Duplicate this sphere. Click the [A] by the new sphere. Select Neutral and resize on the X, Y, and Z axes like this: (My Sphere 1 measured 42.85 on the X, Y, and Z axes; I made Sphere 2 measure 42 on all three axes.) Apply a material to Sphere 2; I used Christmas Ball #2 from the Simple & Fast category. Now you have a sphere within a sphere. Select all of the cylinders and spheres and group them. |
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Now your boolean model is ready. Your model should look pretty close to this: |
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This model is pretty simple now and you may want to add a ground plane, texture it with some reflective material and render. You can also take the grouped object and stretch it on the Y axis to make an egg-shaped object. |
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